An RPG for mobile created with Phaser.io. Coded during a two week vacation in Portland, it's the story of Captain Brinley versus the evil forces of an ancient demon.
A year long project to reinvent and relaunch the bank's image and web presence. I created all the front-end templates and a series of interactive components, as well as providing guidance to the client's internal tech team to help with implementation.
A data-heavy graphicless RPG for iPhone built using angular.js where you build up your character, choose combat skills, and equip fancy loot.
I worked as a developer at Songtrust, a music publishing administration platform, where I was responsible for all front-end technology. I built the external facing information site, a detailed royaltyrting application, API driven form submission system, a library for partners to use with the Songtrust API, and extensive client side documentation.
Flash site for the long anticipated sequel to the legendary first person shooter.
A full screen promotional Flash experience for one of my favorite video game franchises.